Granny: Chapter Two is a first-individual repulsiveness game and a spin-off of Granny, where you need to attempt to get away from this insidious grandmother’s home. Also, this time, Granny isn’t the only one. Furnished with a ridiculous play club, grandpa is likewise wandering this abode.
Granny: Chapter Two’s controls are indistinguishable from the first game’s. You can move your character unreservedly through the settings utilizing your left thumb, and your correct thumb to look any place you’d like. On the upper left-hand corner, you’ll approach the catch to dodge down (while you’re dodging you will not make any commotion), and on the upper right-hand corner, you’ll discover the activity button.
The objective of Granny: Chapter Two, actually like in the principal game, is to escape from the house before five days pass by. Each time the grandmother or grandpa find you strolling through the house, they’ll hit you and you’ll lose a whole day. That is the reason you should be slippery and attempt to conceal each time one of them sees you. Secrecy and steel nerves are the solitary way that you’ll have the option to address the entirety of the riddles that need tackling to escape this house alive.
Granny: Chapter Two is an incredible first-individual loathsomeness game, that like in other DVIoper games (the organization that made the game), gives you a sickening encounter. A great game, that will most likely take you leap out of your seat time and again. Particularly in the event that you play with earphones as suggested.